Well, I'm a little over three months into the "new job" (see the last post for details), and it's going very well. And just to clarify a point that might have been confusing in the last post, my new work isn't a mix of animation and TD tasks. It's all TD, all the time. No animation at all. None. So far, that's turning out to be a very good thing. I still haven't quite figured out how all this is going to play out in the long term, but the immediate impact of the change has been very positive, even though the hours I'm spending at work tend to be a little more than what I spent as an animator. I'm providing technical support and tool development for somewhere in the neighborhood of 90 animators at the moment, about 70-80% of whom are working on Open Season 2. (Thankfully they don't all need help at once, or I'd have had a breakdown in the first week.) It's interesting work to say the least, and it definitely keeps me on my toes.
What's really going to have an impact on the future of this role for me, though, is our annual review, which just started this week. I've got to have my personal evaluation turned in on Monday, and with three-quarters of the past year's efforts going toward animation, it's going to be an interesting review. The process won't wrap 'til June or July, so I won't know until then how the switcharoo will impact my income. Here's hoping nothing changes...
1 comment:
I just found your blog last week so for me this update was quick! Congrats again on the new role and I'm glad to hear it's going well. I'm a developer (profession) and animator (on the side) so I can see the appeal of both too. Enjoy!
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